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[[File:SCP-049.png|thumb|325x325px]]
 
[[File:SCP-049.png|thumb|325x325px]]
   
== Description ==
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==Description==
 
'''SCP-049''',''' '''nicknamed 'The Plage Doctor', is a humanoid entity which bears the appearance of a medieval plague doctor. While '''SCP-049''' appears to be wearing the thick robes and the ceramic mask indicative of that profession, the garments instead seem to have grown out of SCP-049's body over time, and are now nearly indistinguishable from whatever form is beneath them.
 
'''SCP-049''',''' '''nicknamed 'The Plage Doctor', is a humanoid entity which bears the appearance of a medieval plague doctor. While '''SCP-049''' appears to be wearing the thick robes and the ceramic mask indicative of that profession, the garments instead seem to have grown out of SCP-049's body over time, and are now nearly indistinguishable from whatever form is beneath them.
   
== SCP-Summary ==
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==SCP-Summary==
 
'''SCP-049''' is an entity resembling a plague doctor that has a strong desire to cure the 'pestillence', it can materialise a bag from it's garments that contain several surgical instruments. It 'cures' those who it deems infected with the pestillence, it does this by stopping all biological functions in an organism with the touch of it's hands and performs several incisions on the patient and injected several unknown fluids into it's system. Patients will then reanimate and remain idle only interacting with other humans by bludgeoning them to death. Patients of '''SCP-049''' are referred to as instances of '''SCP-049-2'''.
 
'''SCP-049''' is an entity resembling a plague doctor that has a strong desire to cure the 'pestillence', it can materialise a bag from it's garments that contain several surgical instruments. It 'cures' those who it deems infected with the pestillence, it does this by stopping all biological functions in an organism with the touch of it's hands and performs several incisions on the patient and injected several unknown fluids into it's system. Patients will then reanimate and remain idle only interacting with other humans by bludgeoning them to death. Patients of '''SCP-049''' are referred to as instances of '''SCP-049-2'''.
   
 
==Gameplay==
 
==Gameplay==
'''SCP-049''' Chases the player. If the [[Player]] comes in contact with it, they will be 'cured'. If the player is wearing either [[SCP-714]] or a Hazmat Suit, then they're temporarily safe from '''SCP-049'''. If the player hasn't gotten out of the range of '''SCP-049'''<nowiki/>'s hand then '''SCP-049''' will take off the suit or, if the Player uses the ring for a long time in close proximity of '''049''' then it will kill the Player. It should be noted that '''SCP-049''' doesn't take away the ring. Either way the Player will die from it if close to it for too long. The first appearance of SCP-049 is in the Light Containment Zone Monitor Room. To access the Monitor Room, the Player needs to have at least a Level 3 keycard or higher. This is not a problem because the [[Nine-Tailed Fox]] squad starts out with a Level 5 keycard. After going to the Monitor Room '''SCP-049''' can be seen on one of the security cameras approaching the Monitor Room door (which will be opened because of '''SCP-079''' taking over the remote door control system). The second scripted appearance of '''SCP-049''' is in it's containment chamber. There will be a elevator in order to go to '''049'''<nowiki/>'s (located in the Heavy Containment Zone). Next to the elevator is a door that is requires a DNA scan from the Black Severed Hand. After the player goes down to it's cell, the main power shuts down, forcing the player to turn on the generator power. In '''SCP-049'''<nowiki/>'s cell is a Level 4 keycard. There are 2 switches needed to turn the generator on. Once done, 2 instances of '''SCP-049-2''' will wake up. '''SCP-049''' will come down in an elevator once the Player gets close to one of the two elevators located in the containment chamber's halls and promptly chase the Player.
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'''SCP-049''' Chases the player. If the [[Player]] comes in contact with it, they will be 'cured'. If the player is wearing either [[SCP-714]] or a Hazmat Suit, then they're temporarily safe from '''SCP-049'''. If the player hasn't gotten out of the range of '''SCP-049'''<nowiki/>'s hand then '''SCP-049''' will take off the suit or, if the Player uses the ring for a long time in close proximity of '''049''' then it will kill the Player. It should be noted that '''SCP-049''' doesn't take away the ring. Either way the Player will die from it if close to it for too long. The first appearance of SCP-049 is in the Light Containment Zone Monitor Room. To access the Monitor Room, the Player needs to have at least a Level 3 keycard or higher. This is not a problem because the [[Nine-Tailed Fox]] squad starts out with a Level 5 keycard. After going to the Monitor Room '''SCP-049''' can be seen on one of the security cameras approaching the Monitor Room door (which will be opened because of '''SCP-079''' taking over the remote door control system). The second scripted appearance of '''SCP-049''' is in it's containment chamber. There will be a elevator in order to go to '''049'''<nowiki/>'s (located in the Heavy Containment Zone). Next to the elevator is a door that is requires a DNA scan from the Black Severed Hand. After the player goes down to it's cell, the main power shuts down, forcing the player to turn on the generator power. In '''SCP-049'''<nowiki/>'s cell is a Level 4 keycard. There are 2 switches needed to turn the generator on. Once done, 2 instances of '''SCP-049-2''' will wake up. '''SCP-049''' will come down in an elevator once the Player gets close to one of the two elevators located in the containment chamber's halls and promptly chase the Player.
   
===Note===
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====Note====
 
Source of image: Credits to https://scpcb.gamepedia.com/SCP-049
 
Source of image: Credits to https://scpcb.gamepedia.com/SCP-049
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=SCP-049-2=
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[[File:SCP-049-2.png|right|150px]]
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SCP- 049-2 are enemies in SCP: Containment Breach Nine Tailed Fox Mod. They are victims of SCP-049's 'cure' and lack higher brain functions. They wander aimlessly until finding an alive human and bludgeon it until it is dead and continue wandering.
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==Gameplay==
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The reanimated corpses are at first apparently corpses of victims of the containment breach, but will eventually renimate and slowly shamble towards the Player once they have turned the power back on inside of SCP-049's chamber. They will claw at the player should they get too close. 2 instances of them will spawn in SCP-049's hallways. They are very slow so they are easy to avoid and cannot open doors making them easy to trap, however it is easy to become stuck between then and SCP-049.
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Note: They currently are not killable in v0.1.1 but hitboxes have been added for them in v0.2.0, a headshot will one-hit kill them and the area around their exposed chest is impervious to any damage.
   
 
==Trivia==
 
==Trivia==
 
*In the oiginal SCP: Containment Breach game, if the NTF come into the contact with '''049''' then they will quickly retreat.
 
*In the oiginal SCP: Containment Breach game, if the NTF come into the contact with '''049''' then they will quickly retreat.
   
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==Gallery==
 
[[Category:SCP]]
 
[[Category:SCP]]
 
[[Category:Characters]]
 
[[Category:Characters]]

Revision as of 15:25, 17 February 2020

SCP-049

Description

SCP-049, nicknamed 'The Plage Doctor', is a humanoid entity which bears the appearance of a medieval plague doctor. While SCP-049 appears to be wearing the thick robes and the ceramic mask indicative of that profession, the garments instead seem to have grown out of SCP-049's body over time, and are now nearly indistinguishable from whatever form is beneath them.

SCP-Summary

SCP-049 is an entity resembling a plague doctor that has a strong desire to cure the 'pestillence', it can materialise a bag from it's garments that contain several surgical instruments. It 'cures' those who it deems infected with the pestillence, it does this by stopping all biological functions in an organism with the touch of it's hands and performs several incisions on the patient and injected several unknown fluids into it's system. Patients will then reanimate and remain idle only interacting with other humans by bludgeoning them to death. Patients of SCP-049 are referred to as instances of SCP-049-2.

Gameplay

SCP-049 Chases the player. If the Player comes in contact with it, they will be 'cured'. If the player is wearing either SCP-714 or a Hazmat Suit, then they're temporarily safe from SCP-049. If the player hasn't gotten out of the range of SCP-049's hand then SCP-049 will take off the suit or, if the Player uses the ring for a long time in close proximity of 049 then it will kill the Player. It should be noted that SCP-049 doesn't take away the ring. Either way the Player will die from it if close to it for too long. The first appearance of SCP-049 is in the Light Containment Zone Monitor Room. To access the Monitor Room, the Player needs to have at least a Level 3 keycard or higher. This is not a problem because the Nine-Tailed Fox squad starts out with a Level 5 keycard. After going to the Monitor Room SCP-049 can be seen on one of the security cameras approaching the Monitor Room door (which will be opened because of SCP-079 taking over the remote door control system). The second scripted appearance of SCP-049 is in it's containment chamber. There will be a elevator in order to go to 049's (located in the Heavy Containment Zone). Next to the elevator is a door that is requires a DNA scan from the Black Severed Hand. After the player goes down to it's cell, the main power shuts down, forcing the player to turn on the generator power. In SCP-049's cell is a Level 4 keycard. There are 2 switches needed to turn the generator on. Once done, 2 instances of SCP-049-2 will wake up. SCP-049 will come down in an elevator once the Player gets close to one of the two elevators located in the containment chamber's halls and promptly chase the Player.

Note

Source of image: Credits to https://scpcb.gamepedia.com/SCP-049


SCP-049-2

SCP-049-2

SCP- 049-2 are enemies in SCP: Containment Breach Nine Tailed Fox Mod. They are victims of SCP-049's 'cure' and lack higher brain functions. They wander aimlessly until finding an alive human and bludgeon it until it is dead and continue wandering.

Gameplay

The reanimated corpses are at first apparently corpses of victims of the containment breach, but will eventually renimate and slowly shamble towards the Player once they have turned the power back on inside of SCP-049's chamber. They will claw at the player should they get too close. 2 instances of them will spawn in SCP-049's hallways. They are very slow so they are easy to avoid and cannot open doors making them easy to trap, however it is easy to become stuck between then and SCP-049.

Note: They currently are not killable in v0.1.1 but hitboxes have been added for them in v0.2.0, a headshot will one-hit kill them and the area around their exposed chest is impervious to any damage.

Trivia

  • In the oiginal SCP: Containment Breach game, if the NTF come into the contact with 049 then they will quickly retreat.

Gallery